Circle an object slowly on video → a real,
metric, textured 3D file (.glb).
Local photogrammetry (Structure-from-Motion + GPU multi-view stereo) on the RTX 5090 — no cloud, no API key.
‹ meshy
FOR THE BEST RESULT
• One slow, full circle — every side of the object should pass through frame.
• Keep the object centered and filling ~⅓ of the frame; move the camera, not the object.
• Even, bright light and a textured object reconstruct best (shiny/plain surfaces are hard).
• A steady 15–40 s clip beats a fast 5 s spin. The engine auto-picks the sharpest frames.